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MARSEC GA-66 "EAGLE" TRANSPORTER:
The "Eagle" Transporter was one of the first vehicles produced by MarSec (one of various corporations created by AEGIS through its X-COM branch for funding), using plans and working models that were obtained by its SHADO branch from Moonbase Alpha (and also were lying around on a couple of SHADO bases).
The Eagle Transporter is a workhorse, built from the ground up for mission adaptability and ease of repair. People may, however, complain about its short range and fragility (in comparison to other transport designs available on the market such as those from the GFFA), but it still has found plenty of use amongst the corporations and governments, those who require the flexibility that this design can provide.
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The Eagle Transporter is a modular multi-purpose ship designed for inter-planetary travel, with no original provisions for interstellar travel, making them excellent transports within a system. The main craft is divided into three main sections: the command module, the passenger module/service pod, and the superstructure, which contains the landing gear, access corridor, galley, aft compartment, fuel tanks and main propulsion systems. The command module has an escape hatch, and can detach from the main body, able to dock with another compatible craft or use as an emergency escape capsule.
The passenger module/service pod section is modular, allowing several different modules to be used with only about 15 minutes of work with the proper equipment and trained crew. The modules available are the standard passenger unit, reconnaissance, VIP, rescue, transport/supply, laboratory and combat pods.
Besides the different modules, Eagle Transports can be equipped with winches, extra boosters for greater speed, refuelling booms, and come standard with a dorsal retractable laser cannon for defense.
Eagle Transport (Late PL5-PL6)
Subtype: Orbital shuttle/small freighter
Size: Colossal (-8)
Tactical Speed: 2500
Flat-Footed Defense: 9
Autopilot Defense: 8
Hit Dice: 6d20 (120), 20 hp shields
Pilot's Class Bonus:
Pilot's Dex Modifier:
Gunner's Attack Bonus:
Length: 80 feet
Targeting System Bonus: +3
Crew: 2 + varies
Passenger Capacity: Varies
Cargo Capacity: Varies
Grapple Modifier: +12
Base PDC: 52
Restriction: Restricted (+2)
Retractable Laser cannon -5 ranged (6d8 fire)
Attack of Opportunity:
Standard PL(5-6) Design Spec:
Armour: Alloy plating
Defense Systems: Autopilot, radiation shielding, shields
Sensors: Class II, targeting system
Communications: Radio transceiver
Weapons: 1 retractable laser cannon (range incr 3000 ft)
Grappling Systems: Winch & Claw
Shield Note: The shields on the Eagle Transport are simple and protect against all damage types, similar to the deflector shields equipment, however when they are depleted, take twice as long to restore.
Refuelling Boom - This is a hold over from old aircraft, a deployable boom that can be linked to another larger ship that can transfer fuel to the Eagle Transport, allowing it to be refueled in transit without having to land at a planet or station.
Limited Fuel - The Eagle Transport has enough fuel to travel to a single planet and back within a solar system, or make 2 complete trips from a planet's moon and back to the planet before requiring refueling.
Easy to Fix - The design of the Eagle Transport is modular, and many of its systems are very simple, allowing for quick and easy repairs. Repair and Craft checks to repair or modify an Eagle Transport are reduced by -2 each, repair times are reduced by 25%.
Extra Boosters - The Eagle Transport can be fitted with a set of 4 Disposable Boosters, increasing the speed to 3500, with use of the afterburn maneuver, with 20 uses.
Alternatively, a set of long burn boosters can be fitted, increasing the speed to only 3000 for 6 hours at a time, with a 2 hour cool down period. These boosters include extra fuel so as to not eat into the ships main fuel supply. Used wisely, and with the use of gravity sling maneuvers, the ship can average a speed of 3000 for an entire trip between planets.
Passenger Module - This module allows the Eagle Transport to carry 16 passengers in relative comfort, including refreshments for the passengers. In emergency 24 people can be carried, but the conditions are cramped. If not carrying more than 16 people, can also carry 3000 lbs of cargo.
Reconnaissance Module- This module mounts extra sensors, communications, encryption and recording equipment. This module requires 2 dedicated crew, adds a small room for sleeping for extended missions. Adds Class III sensory array granting +2 to Initiative checks, grants +3 equipment bonus to computer checks to intercept and decrypt communications and other transmissions, adds Laser Transceiver.
VIP Module - This module is similar to the passenger one, only it has a lot of high end luxuries, built in security scanners, separate communications system for private communications for the VIP. Can carry 8 people in extreme comfort, includes a private bedroom, office, security station near the entrance and security scanners, granting a +3 equipment bonus to search boarders for concealed weapons. Can carry 2500 lbs of cargo.
Rescue Module - This module has sensors dedicated to scanning for life signatures, spot lights, gurney on a wench, medical station. Has room for 10 patients, requires at least 2 doctors or medics. The equipment grants +2 equipment bonus to Treat Injury checks to diagnose and treat injuries. There are enough supplies to heal a total of 50 HP of injuries. The sensors grant a +2 bonus to Computer Use checks to search for life signs.
Transport Module - This is a basic transport module, able to be divided into several sections, or sealed and special equipment added for transporting special materials such as radioactive materials. Able to carry 80 tons of cargo. Special cargoes that require special equipment for safe transport (such as liquids, special environmental conditions or shielding from radiation) reduce the cargo capacity to 60 tons.
Laboratory Module - This module has a mobile laboratory, use in planetary exploration and prospecting purposes. This module requires a crew of at least 2, has a Class III sensor system configured for geological and mineral scanning, granting a +2 equipment bonus to Knowledge: Earth and Life Sciences, Knowledge: Physical Sciences. Also carries equipment for taking samples. Comes with an airlock and 2 spacesuits, hand scanning equipment, survival gear. Can carry 2000 lbs of cargo.
Combat Module - This module is equipped with weapons and the systems necessary to power and control them. Requires a crew of 4, adds 2 laser turrets, two CHE missile launchers and added shield generator to boost shield strength.
Weapons: 2 laser turrets, one dorsal, on ventral, 6d8, range incr 3000 each, dedicated gunners, -7 to attack rolls.
2 CHE missiles in turret launchers, each launcher contains 16 missiles, dedicated gunners, -7 to attack rolls.
Adds an additional 20 hp to the shields, for a total of 40 hp for shields.
Heavy Lifter Module - This module consists of heavy bracing, four winch and claws spaced out around each corner of the module, as well as several thrusters and fuel storage. The thrusters can adjust direction, allowing the equipped Eagle to lift and move larger amounts of cargo that is carried via the winch and claws, up to 150 tons. This weight would also include the weight of the cargo container(s).
NEW STARSHIP EQUIPMENT:
Winch & Claw
This is a primitive form of grapplers, but might still be used before tractor beams become standard. It consists of a high strength cable with a claw at the end, which also includes a powerful magnet for improved grip on ferrous materials, such as starships or cargo containers.
Winch & claw function just like a grappler, but has a range of 100 feet (extra cable can be purchased DC 15 for 50 more feet +1 DC for every 50 extra feet), and gains a +2 bonus when attempting to grab ferrous materials.
Purchase DC: 9 + one-half the base purchase DC of the starship.